![]() SO TAKE OFF ALL YOUR MR: Electro Harpoon now reduces the target’s magic resistance by 10% (15% when in the Danger Zone) for 4 seconds, stacking additively IT’S GETTIN’ HOT IN HERE: While Overheated, Rumble gains 50% attack speed OVERHEATING BONUS DAMAGE: 25-110 (based on level) (+30% AP) > 10-50 (+6% of target’s maximum health) (+30% AP) Finally, Staff of Flowing Water is getting a decent buff where allies gain ability haste and AP, but it’s ultimately not going to outweigh the loss of movement speed (even weighed against what Shurelya’s now gives). Shurelya’s is losing the damage amp on the next three attacks/abilities, instead granting allies an extra movement speed burst (which is valuable, but the time cap makes it a much narrower condition to get use out of it). Moonstone Renewer is getting some shielding amplification at the cost of having it’s healing massively cut. Overall, these represent a fairly significant nerf to Enchanter supports like Lulu, Soraka, and Janna. RAPIDS: Grants 15% bonus movement speed and 20-40 (based on target’s level) AP for 3 seconds > Grants 20 ability haste and 20-40 AP for 4 seconds MYTHIC PASSIVE: 3% movement speed > 5 ability haste PASSIVE – MOTIVATE: Empowering or protecting another allied champion (excluding yourself) grants both allies 25% movement speed over 1.5 seconds INSPIRE DAMAGE EMPOWERMENT: No longer empowers the next 3 instances of damage to deal an additional 35-55 magic damage STARLIT GRACE HEAL AMPLIFICATION: Each second spent in combat increases the base heal by 12.5%, stacking up to 4 times, up to 50% > Each second spent in combat increases your healing and shielding power by 4%, stacking up to 5 times, up to 20% STARLIT GRACE HEAL: 50-100 (based on target’s level) > 60 (at all levels) The Patch 11.8 patch notes reveal big changes to the League of Legends meta! 3. This could make Rammus one of the premiere tank junglers in the game. The biggest change, obviously, comes on Rammus’s Soaring Slam, which knocks up enemies if it’s combined with Powerball (which should be how players are using it). The mini-rework for Rammus has arrived and it could very well end up being as impactful as the Wukong mini-rework. If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also knocked up and dealt Powerball’s collision damage, ending Powerball’s effect.ĬOOLDOWN: 100/80/60 seconds > 130/110/90 seconds Damage near the center is increased up to 150% damage based on the distance traveled. Rammus generates aftershocks at the target location for 4 seconds, dealing 20/30/40 (+0.1 AP) magic damage and stacking the initial slow up to four times. COME ON AND SLAM, AND WELCOME TO THE… RAM: Rammus leaps into the air and slams down, dealing 100/175/250 (+0.6 AP) magic damage and slowing enemies by 15/17.5/20% for 1.5 seconds. BALLIN’: Basic attacks now extend the duration of Defensive Ball Curl by 0.4 seconds, up to a maximum of 4 additional seconds Taking down some of his kiting ability (especially considering how strong he is with Stridebreaker) is probably a good move to hopefully knock him out of the S tier. ![]() Gnar’s been dominating not only in pro play but also in the solo queue ranks as well. 2022 LEC Summer Playoffs: Rogue Punch Their Ticket to Worlds After Win Against MAD!īONUS MOVEMENT SPEED: 30/45/60/75%, decaying over 3s (based on R rank) > 20/40/60/80%, decaying over 3s (based on R rank).LCK Regional Finals 2022 (Last Chance for Worlds).2022 LEC Summer Playoffs: G2 Trounce Misfits in 4.2022 LEC Summer Playoffs: Fnatic Reverse Sweep Excel.
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