You might need to memorise sequences of inputs for shuffling, or signals such as holding up a number of fingers, while other schemes might require some logical thinking to make sure high cards land in the right hands, or a little skill and rhythm action timing so you don’t fumble your cues. The impressive variety of schemes in Card Shark is complemented by a control system that neatly adapts to their demands. Whatever the ruse, as long as you play your role correctly, the Comte will win the hand. As your reputation grows, the Comte’s plans become more elaborate, until you’re turning up to a game in drag, using the mirror in your compact for nefarious ends. Soon, though, you’ll learn many underhand ways to shuffle, cut or deal a deck, mark cards, or even introduce a carefully arranged substitute pack to proceedings. To begin with, you don’t get a seat at the table, but act as a servant pouring wine for the patrons – a perfect opportunity to peer over their shoulders, then signal to the Comte what you’ve seen. You practice his latest scam on the carriage ride to each target, then pull it off for real, surrounded by heaving chandeliers, chirpy violins, and ladies with gowns so billowing they could conceal a roulette wheel, never mind a pack of cards. ![]() As his assistant and trainee, he’ll teach you a wealth of ploys and sleights of hand to help fleece the poshos. You play a young silent protagonist – literally mute – who’s taken under the wing of the Comte de Saint Germain, a mysterious aristocrat, adventurer and cheat. The unwitting victims of your schemes are 18th-century French nobility.
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